Friday, March 19, 2010

Who whoulda thunk it: Ubuntu 9.10 server on P3 hardware

I was pleasantly surprised that Ubuntu 9.10 server edition as a LAMP runs so well (all things considered) on a P3 500Mhz with 640 MB memory.

I even threw in a software RAID1 (mirroring) and Gnome desktop (thought for that I had to ditch the old Matrox Millenium MGA and throw in an AGP GF440MX ;) ).

Of course the WWW-server load is below pitiful (serving a few avatar pictures for couple of boards, etc), but still.


Only one major gripe; why does it ship with 0.9.8 version of the libcrypt and and libssl -libraries when they don't work with Apache2? I had a heck of a headache before I deleted them (forcing Apache & the sshd to use their default libraries)...

Monday, March 8, 2010

Qnd quick Review: Battlefield: Bad Company 2 (PS3)

Few quick words...

Singleplayer is still fun and very much like BF:BC was. Stuff gets blown away and cover is fleeting.
Missions are still very linear, but you have the feeling of freedom and space.

Like in the first one, I find myself drawn to LMGs - mostly because of their extended ammo capacity. A sniper rifle and a LMG is a good combo; you're just a weapon switch away from having long range or "enough ammo for the encounter". And believe me, that AR will run out of ammo after a couple of enemies and then you're just a sitting duck while you slooowly reload.

The single player campaign isn't as polished as MW2's equivalent, and there's not that as much single player, or even co-op stuff to do after you finish the campaign.

Multiplayer, when the servers are up, is pretty damn nice. Well, unless you have 8 recons on your side and 7 of those are crappy shots with the sniper rifle... :P

The hard mode is where it's at - no silly "oh, you shot me in the chest with your sniper rifle - lemme shoot you back" -crap. Much more deadly, much more fun.

There's still a lot of spawn camping (with snipers and helicopters) happening, but if you know what you're doing you can think of that as "well, they won't be protecting the objective" -kinda thing and do your dirty deeds behind the lines.



Score
9/10

Tuesday, February 23, 2010

iPhone quickie: Tiki Totems, Lion Pride, Textropolis

Ie. "stuff for free" (well, were, at least).

Tiki Totems
... is probably most fun of the bunch. You have a totem that cannot touch the ground, but you have to destroy (by tapping) X number of blocks from underneath it.

Gets a little repetitive but it's still fun.

Graphics are "OK", sound is "there".
Physics are... "iffy". ;)




Lion Pride
... is a pretty boring "drag your finger to aim lions at prey" -game. *Yawn*










Textropolis
... is a fun way to pass time if you like making up words from jumbles of letters (or names of different Cities, in this case).

Friday, February 5, 2010

QnD Review: Dante's Inferno (Xbox 360)

This review is purely based on around hour and a half of gaming, from the start of the game to the Gluttony level of hell (ie. 2nd real game level).
Edit: some updates and the game has been thoroughly played through, and the score of 7.5 is appropriate.



First things first; is DI a God of War clone? Does the bear shit in the woods? Hell yeah - and it doesn't even try to hide it.

You have exp, mana and health fountains (GoW: chests), you have the same kind of ground and aerial combos, you buy skills (good or bad, here) with experience points as you proceed, etc.

Even the combat is pretty much the same; dozens of enemies coming at you at once, small bosses, big bosses, you have quicktime events that you kill small (optional) and big bosses (mandatory) with. Only difference is, usually, that you can either punish or save their souls while you do it (being good, ie. "Holy" will get you more experience, which is kinda silly).

You have your standard variety of lost souls, small, medium and big demons; noting you haven't seen before in a video game about hell (or a dozen other subjects). You also have a 7-layer depiction of hell that ranges from "ho-hum another wall made of souls and guts" to "Wow, those little demons bursting from the big demon's nipples were a nice touch!" -kinda moments.


It all reeks of unoriginality. (But that's fine, it's not like it is an original story either...)


It's not bad, though. The good parts are still good, but the whole lands short of it's clone-father; GoW just does everything slightly better, has a bit more style - and face it: if Dante and Kratos were put in the same room, Kratos would come out the winner, with Dante following him on a leash and wagging his... err... tail. ;)

If you're a 360 owner, this is pretty much as close as you can get to GoW - without the Greek parts, and with a lot more tits and darkness.

Addentum on 8.2.2010:
Now that I've played the game to completion I have to hand it one thing: the pre-rendered cut-scenes between different acts (and especially the one in the end) are nothing short of gorgeous. Of course these are made by a 3rd party studio (Blur) that has shown excellent results in recent games like Dragon Age: Origins, and have little to do with the game itself. In fact, in the last video it's eerie to see a really different looking Satan in the cut-scene from what you just fought on the "pentagram". Nevertheless, they build up the immersion pretty well.

The game itself held together pretty well to the end - being pretty much the same fare than in the earlier levels. No real "ooh, aah" -moments (aside from the cut-scenes), but no real feeling of boredom or insurmountable opposition.


Score 7.5/10

Tuesday, February 2, 2010

Movie: Moon (2009)

It's a good sci-fi movie in the spirit of 2001 and makes you think thoughts like watching The Blade Runner.

Watch it. Sam Rockwell is good.

iPhone review: iBomber

Price: free (on 1.2.2010), lite version available
Publisher: Cobra Mobile
Release date: 18.7.2009

iBomber is a top-down bombing game where you never actually see your own plane, but rather view the action from the bombing scopes.

The era is WW2 and you're bombing Japanese targets in 14 missions that range from target bombing to escorting a fleet of ships through an archipelago.

Along with your basic, unlimited bombs, you can collect limited power-ups that include "triple bombs" called Blockbusters, black bombs that are more powerful that basic ones and the Grand Slam, or "The Nuke" as I like to call it; a single powerful, but slow moving bomb.

The other power-up is the health booster that will heal you for a small amount (pictured left).

You collect the power-ups by touching them on the screen (luckily you don't have to hit them with bombs, as they stay on the screen only for a short while).

Controls are fairly easy; you turn and control your speed by tilting the device and hit the only button available to drop your bombs (creatively labeled "BOMBS AWAY"). The forward / backward tilt is calibrated in the menu, so you can play at an angle that feels natural to you.

Speed of course affects how far your bombs will land from the initial dropping location, but unlike real bombers, yours will nearly turn "on a dime". All it's really missing is reverse.

Different enemies of course take different amounts of bombs to destroy, from the small mg-placements that only take one bomb to the battleships and carriers that take several (or a well placed "nuke", which is the slowest moving bomb in the game, and which "duds" if you hit the water with it).

You can also hit airplanes with your bombs, of which there are several kinds; small escorts that circle around islands or carriers, bigger bomber types and some US fighters.

Everything on the map is of course committed to killing you (with the exception of command huts, fuel depos, etc stationary targets), so those health power-ups not only come in handy; they are mandatory to your survival.

Your health is shown on the left, right next to your radar that will show enemies as red blimps, allies as green and mission targets as yellow triangles. The radar acts like the real counterpart, only showing the location and heading of the targets for a time after a radar sweep.

Gameplay is mostly fun, and why not; dropping bombs and seeing things explode is a great way to pass the time. Some missions feel a bit long though, and especially the escorting missions tend to take some of the fun away while you're juggling between the protection detail and gathering health-ups to keep yourself alive. In the latter missions, the flaming death spin that drops you from the skies becomes a somewhat a familiar sight.

Graphics are good - you have little trouble distinguishing what is what, and even in this small scale you can tell a destroyer from a battleship, etc.

Sound is mostly nothing to write home about. Its your standard fare of explosions, splashes and flak.

It's free (in early February, at least), so you can't really complain.

Score: 8/10

Friday, January 29, 2010

First Impressions: Mass Effect 2

While not the prettiest game on the block, and not without hassles (invisible, invulnerable enemies that force you to reload, anyone?), it still feels like a genuine "Mass Effect" experience.

I could nitpick all day, but in the end it's still going to the top of my list of games I'll have to finish "now!". ;)

Friday, January 22, 2010

Qnd Review: Race Pro (Xbox 360)

Currently you can get Race Pro for 10.49 eur at Play.com.

Simbin; makers of such racing games as GT-R and GT Legends (not to be confused with the legendary GP Legends). So what does the Swedish developer's second-newest console racer (newest being Race On) taste like now that it's in the bargain bins?

Bland, I'm afraid.

I like the occasional arcade racer just fine; Forza 1 and 2 were very good, Gran Turismo series on the Playstation is amazing (since the first PSX installment - I think GT 2 is still my favourite). Even Grid on the consoles is nice (though nowhere near the Codemasters' masterpiece that Colin McRae 2 was in it's time).

But Race Pro? It cannot decide between "semi-serious" or "arcadey" racer and tries to walk the line between them, failing most of the time. The rate of failure changes from point to point, but the sum is around "pretty average".

Physics are really arcade, with grip being too unrealistic most of the time, and when you actually lose traction, it feels like you're playing the first TOCA game where the spins were "canned" - most of the time there's just no righting your car. Also, there's little warning when your rear end is starting to lose traction, and as said, when you do it's nearly always too late.

The AI's driving style ranges from "OK" to "horrible". They pay little heed to your position, sometimes plowing through you if you're returning to the track from a minor driving error, or paying you no heed at the corners.

As for the graphics and sound - the former are nothing to write home about. Not ugly by any means, but nothing your average racer didn't have a couple of years ago.

The sound is mostly passable, but at times it gets on your nerves - especially the revving sounds. One moment you might have a glorious roar and the next second you're hearing something awfully average (or even bad) - with little or no transition between the samples. It sounds like the game just cuts from "engine sample A at high revs" to "engine sample B at low revs" without any transition (if they're the same samples, there's even less reason not to transition more smoothly from high to low revs).

All in all, Race Pro is very average. Bringing nothing but a dumbed down racer to the consoles. At less than 11 euros it's not that bad - but honestly, I'd rather play Grid (more on that later, perhaps) or Ferrari Challenge if I'm looking for a cheap racer.


Score 6.5/10

Tuesday, January 12, 2010

QnD Review: The Saboteur (Xbox 360)


You know, I'm tired of everyone saying this is "Pandmic's Swan Song". It might very well be true, but I'd rather remember the bunch from a couple of nice games like the Mercenaries 2 and The Saboteur.

Both are sandbox games that offer you great freedom - the other taking place in a tropical South American island and the latter, in WW2 era Paris (and environs).

While not a masterpiece, or even a contender for the game of the year, The Saboteur is a very nice game in itself.

Like I said, the game gives you great freedom; Paris is at your fingertips, you can roam around, do side quests, climb tall buildings (the Eiffel tower, anyone?), visit raunchy stripclubs, etc.

The areas of Paris that are still nazi-occupied (ie. the ones you haven't had chance to blow up yet) are artistically colored gray. When you free an area, the color comes back in. While a great idea, most people probably prefer the nice black and white artistic style with dabs of color like red blood, a blue necklace, etc.

Movement and fighting controls are a bit restless, but the vehicle controls are even more so. Most cars handle like they had too little weight, especially if you try the handbrake, and none of the vehicles handle like period cars.

While lacking character advancement, you do get "perks" you unlock by doing specific things like beating five nazis, blowing X number of things up, etc. Perks are essentially new attacks, bonuses to things like shooting, bomb setting timers, etc. All handy stuff that'll make you so much more effective at liberating Paris.

The story is nothing to write home about; there's the main villain, revenge, the nice girl and the naughty one, etc.

What sets The Saboteur apart a little, is the use of very adult themes throughout the game. You have topless dancers, lots of blood and violence, drinking, bar fights, etc. In short; good fun all around. ;)


So should you get The Saboteur? Yeah, I think so. Especially if you're a friend of open world sandbox games like GTA, Mercenaries 2 or Saint's Row. The WW2 might be a genre that has been game-developed to death, but as you can see from the list I just mentioned - no great WW2 era "GTA" games are around. It's a different experience from modern cars, planes and helicopters or heat seeking missiles and "ho-beating, drug trafficing".


Score 8/10


You can get Xbox 360 version of The Saboteur from Play-Asia for $49,90.

Also, the PS3 and PC versions are available.