Tuesday, May 25, 2010

Qnd quick Review: Red Dead Redemption (Xbox 360, Limited Edition)

RDR, or GTH (Grand Theft Horse) as some people like to call it, is finally here.

Was the wait worth it? Let's see...

The premise
In RDR you take on the role of John Marston, an ex-outlaw now working for the federal government mostly against his will. His job is to capture his old partner in crime so he can resume his life with his wife and child (so no Hot Coffee for Mr. Marston). From this premise starts his quest for justice or revenge - depending on which way you want to look at it, or play it.

Marston can be a nice guy, helping people along, or he can be total bastard and outlaw who robs banks, trains and kills people. Of course the latter will incur a bounty sum on your head (unless you use certain helpers like, err, a bandanna).

Keeping on the right side of the law is up to the player, though it's easy to slip by mistake; sometimes telling a lawman from a bandit in the heat of a gunfight can be hard - and accidentally shooting a deputy will instantly make you a wanted man and get a $20 bounty on you. Killing an innocent will make this bigger. The only way to get rid of this is to visit the rail station and pay off the bounty with either money or a letter of pardon.


The game
RDR looks great and plays well (with or without auto aiming). With the game installed on the hard drive, there are only occasional hiccups when you ride blazingly fast from one place to another. Out of the two versions of the game, the Xbox 360 one looks better. Again. I wonder if the developers / converters will ever get the hang of PS3, or indeed quit taking shortcuts in the development.

As for the game itself; along with the around 20 hour main storyline you have an open world the like of which only Rockstar can provide. You can hunt, collect herbs, play poker / blackjack, throw horseshoes, tame horses, slice your fingers in a game of five finger filet, rob banks / trains, steal horses, bounty hunt, etc. There are tons of side quests, strangers to help, etc. Towns are full of people acting like you'd expect people to act in 1908 west - along with whores, drunkards, fights and even the occasional rape or murder you can prevent if you're so inclined. Though I suggest you lay off the booze if you want to be of any use; it'll just corrupt any man who touches it... ;)

You can fist fight, knife people, use your pistols and rifles, lasso horses or people, etc. The only thing you can't do is swim. Don't try it (though getting killed isn't much of a deterrent - there's not much of a death penalty in RDR).

The game is, in essence, Grand Theft Auto in the Wild West. All this coupled with great voice acting, a good musical score and an interesting storyline makes for of the best games of 2010 (I'd have this contending for the Game of the Year with Mass Effect 2 if there aren't any more surprises this year). R* delivers, again.


Limited Edition differences:
In Europe, well most of scandinavia anyway, nearly everyone preordering got a "Limited Edition" instead of the normal one. What's the difference? A cartboard slide-in cover for the normal DVD box and a code that you can download a few extras with: the war horse (faster, more stamina), golden guns (extra fame) and an deadly assassin outfit that you can get after completing half a dozen or so missions in game.

After the code is  used, you're left with the cartboard covers, so there's zero extra resell value for the LE version. Currently the extras are not available for the regular version owners, but there's a rumor they might be available for purchase later.


Score: 9/10

Thursday, May 6, 2010

Qnd quick Review: Splinter Cell: Conviction (Xbox 360)

Some might say that stealth has taken the back seat in the latest Splinter Cell, but I'd rather say it has taken the co-pilot's seat.

Stealth is still there, as it's always been in Sam Fisher games, but there is definitely more room for shooting action in Conviction.

As for the rest of the game, I'd say it looks between great and average. The long development time shows in some spots, but the nearly flawless "adaptive" controls make the game flow and feel very new.


Voice acting on the game is on par with other major releases, though Michael Ironside sounds a bit bored as Sam - but who else could be Sam Fisher, after all these games.


The new tagging system works well, even though the requirement to hand-to-hand kill one opponent before being able to "tag" enemies for 100% sure slow-motion instant kills seems somehow artificial. Sure, the system works from a gaming point of view, but still feels... "strange".

So how does the tagging work? Once you have your melee kill, you can tag minimum of one or two enemies (depending on the weapon you use and your achievements in the game). The basic weapons in the beginning of the game are able to tag two enemies, whereas the pre-order bonus SPAS shotgun can target three, etc.

You can also tag "traps" in the enviroment, including chandeliers that drop on top of your enemies, fuel barrels that explode, machinery that crushes them, etc.

When done tagging, you hit the Y-button and watch as Sam executes his enemies in slow-motion.

The plot is your usual "everyone is trying to screw Sam Fisher and nobody can be trustes / you killed my daughter so you MUST DIE! DIE!" -variety. Nothing special there, but it gives you the excuse to plow through dozens of enemies (or if you're a patient man; stealth past them to get to the enemy).

The usual bosses that you'll get to only to get caught or see them escape in front of your eyes are of course there.


I did run into one bug in my early game; in the fair level where you're supposed to dispatch three enemies in stealth before you can meet your contact, the barrier preventing me from meeting him before the kills didn't disappear even though I was done with the enemies.


Score
8.5 / 10

(Order a region free version of Splinter Cell: Conviction (Xbox 360) from PA.)

Tuesday, May 4, 2010

Controller review: Fiskars Shovel (2 kg)

Time tested: 5-7 hours per day on three days
Game tested on: "Dig yourself a new parking spot on the front yard"

Why play games inside where it's warm and cozy, when you can go shovelin' outside where it's <10 degrees C and windy?

Why hurt your thumb playing on the Xbox, when you can have your whole body ache all over after a refreshing round of shoveling dirt, cutting roots and pushing the wheelbarrow?

Why, indeed?

SCORE
(out of *****)
Ergonomy: **
Sensitivity: *
Power consumption: *
'Cool' factor: ****