I was pleasantly surprised that Ubuntu 9.10 server edition as a LAMP runs so well (all things considered) on a P3 500Mhz with 640 MB memory.
I even threw in a software RAID1 (mirroring) and Gnome desktop (thought for that I had to ditch the old Matrox Millenium MGA and throw in an AGP GF440MX ;) ).
Of course the WWW-server load is below pitiful (serving a few avatar pictures for couple of boards, etc), but still.
Only one major gripe; why does it ship with 0.9.8 version of the libcrypt and and libssl -libraries when they don't work with Apache2? I had a heck of a headache before I deleted them (forcing Apache & the sshd to use their default libraries)...
Friday, March 19, 2010
Monday, March 8, 2010
Qnd quick Review: Battlefield: Bad Company 2 (PS3)
Few quick words...
Singleplayer is still fun and very much like BF:BC was. Stuff gets blown away and cover is fleeting.
Missions are still very linear, but you have the feeling of freedom and space.
Like in the first one, I find myself drawn to LMGs - mostly because of their extended ammo capacity. A sniper rifle and a LMG is a good combo; you're just a weapon switch away from having long range or "enough ammo for the encounter". And believe me, that AR will run out of ammo after a couple of enemies and then you're just a sitting duck while you slooowly reload.
The single player campaign isn't as polished as MW2's equivalent, and there's not that as much single player, or even co-op stuff to do after you finish the campaign.
Multiplayer, when the servers are up, is pretty damn nice. Well, unless you have 8 recons on your side and 7 of those are crappy shots with the sniper rifle... :P
The hard mode is where it's at - no silly "oh, you shot me in the chest with your sniper rifle - lemme shoot you back" -crap. Much more deadly, much more fun.
There's still a lot of spawn camping (with snipers and helicopters) happening, but if you know what you're doing you can think of that as "well, they won't be protecting the objective" -kinda thing and do your dirty deeds behind the lines.
Score
9/10
Singleplayer is still fun and very much like BF:BC was. Stuff gets blown away and cover is fleeting.
Missions are still very linear, but you have the feeling of freedom and space.
Like in the first one, I find myself drawn to LMGs - mostly because of their extended ammo capacity. A sniper rifle and a LMG is a good combo; you're just a weapon switch away from having long range or "enough ammo for the encounter". And believe me, that AR will run out of ammo after a couple of enemies and then you're just a sitting duck while you slooowly reload.
The single player campaign isn't as polished as MW2's equivalent, and there's not that as much single player, or even co-op stuff to do after you finish the campaign.
Multiplayer, when the servers are up, is pretty damn nice. Well, unless you have 8 recons on your side and 7 of those are crappy shots with the sniper rifle... :P
The hard mode is where it's at - no silly "oh, you shot me in the chest with your sniper rifle - lemme shoot you back" -crap. Much more deadly, much more fun.
There's still a lot of spawn camping (with snipers and helicopters) happening, but if you know what you're doing you can think of that as "well, they won't be protecting the objective" -kinda thing and do your dirty deeds behind the lines.
Score
9/10
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